• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/32

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

32 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)

Short term memory

Your memory of immediate events

Recent

Long-term memory

Your memory for events that have happened in the past

Past

Capacity

A measure of how much can be held in memory

How much?

Coding

The way information is changed so that it can be stored in memory

Change

Duration

A measure of how long a memory lasts before it is no longer available

How long?

Multi-store model

A theoretical model of memory based on three separate memory stores, and how information is transferred between them

Unitary stores

Sensory register

Information collected by your sensory organs (only retained for a brief period of time- less than half a second)

Senses

Working memory model

A theoretical model explaining the memory used when working on a task

Working

Central executive

Monitors abd coordinates all other mental functions in working memory

Everything

Episodic buffer

Temporarily stores information, integrating it in order to construct a mental episode of what is being experienced.

Store

Phonological loop

Codes speech and sound (maintenance rehearsal)

Sounds

Phonological store

Holds the words you hear (inner ear) in the phonological loop

Store

Articulary process

Repeats words heard or seen (like an inner voice) which is a form of maintenance rehearsel in the phonological loop

Repeat

Visuo-spatial sketchpad

Codes visual informatiom in terms of sepate objects as well as the arrangement of these objects in the visual field

See

Visual cache

Stores information about visual items in the visuo-spatial sketchpad

Visual

Inner scribe

Deals with spatial relations which stores the arrangement of objects in the visual field, in the visuo-spatial sketchpad

Spatial

Episodic memory

Personal memories of events

personal

Declarative memory

Facts and knowledge (split into procedural memory and semantic memory )

Facts

Procedural memory

Memory of how to do things, eg. riding a bike

How

Semantic memory

Shared memories for facts and knowledge, eg. Ice is made out of water

Facts

Interference

An explanation for forgetting in terms of one memory disrupting the ability to recall another

Disrupt

Proactive Interference (pi)

Past learning interferes with current attempts to learn something

Past

Retroactive Interference (ri)

Current attempts to learn to something interfere with past learning

Current

Cues

Cues are things that serve as a reminder. May be environmental or related to mental state.

Links

Retrieval failure

Occurs due to the absence of cues, serving as an explanation for forgetting

Can't retrieve memory

Eyewitness testimony

The evidence provided in court by a person who witnesses a crime

To identify perpetrator

Leading question

A question that, either by its form or content, suggests to the witness what answer is desired

Leads in direction

Misleading information

Supplying information that may lead a witness' memory for a crime to be altered.

False info

Post-event discussion

A conversation between co-witnesses or an interviewer and an eyewitness after a crime has taken place which may contaminate a witness' memory of events.

Contaminate memory

Anxiety

An unpleasant emotional state that is often accompanied by increase in heat rate and rapid breathing

Me

Cognitive interview

A police technique for interviewing witnesses to a crime which encourage them to recreate the original context in order to increase the accessibilitg of stored information

Improve recall

Cognitive interview components

1. Mental reinstatement of the original context



2. Report everything



3. Change order



4. Change perspective