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48 Cards in this Set

  • Front
  • Back
Learning
a relatively permanent change in behavior as a result of experience
Classical Conditioning
learning which takes place when two or more stimuli are presented together; unconditioned stimulus is paired repeatedly with a neutral stimulus until it elicits a similar response
Stimulus
a change in the environment that elicits a response
Neutral Stimulus (NS)
stimulus that initially does not elicit a response
Unconditioned Stimulus (US)
reflexively, or automatically, brings about the unconditioned response
Unconditioned Response (UR)
an automatic, involuntary reaction to an unconditioned stimulus
Conditioned stimulus (CS)
a neutral stimulus at first, but when paired with the UCS, elicits the conditioned response
Aquisition
in classical conditioning, learning to give a known response to a new stimulus, the neutral stimulus
Delayed Conditioning
ideal training; NS precedes UCS with a little pause
Simultaneous Conditioning
NS and UCS paired at the same time
Trace Conditioning
NS presented first, removed, then the UCS is presented
Backward Conditioning
UCS presented first then NS follows
Conditioned Taste Aversion
an intense dislike and avoidance of a food because of its association with an unpleasant or painful stimulus through backward conditioning
Temporal Conditioning
time serves as the NS
Extinction
repeatedly presenting a CS without a UCS leads to return of NS
Spontaneous recovery
after extinction, and without training, the previous CS suddenly elicits the CR again temporarily
Generalization
stimuli similar to the CS also elicit the Cr without training
Discrimination
the ability to tell the difference between stimuli so that only the CS elicits the CR
Higher-order conditioning
classical conditioning in which a well-learned CS is paired with an NS to produce a CR to the NS
Aversive conditioning
learning involving an unpleasant or harmful stimulus or reinforcer
Instrumental learning
associative learning in which a behavior becomes more or les sprobable depending on its conseuences
Law of Effect
behaviors followed by positive consequences are strengthened while behaviors followed by negative consequences are weakened
Operant conditioning
learning that occurs when an active learner performs certain voluntary behavior and the consequences of the behavior determine the likelihood of its recurrence
Positive reinforcement
a rewarding consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated
Primary reinforcer
something that is biologically important and, thus, rewarding
Secondary reinforcer
something rewarding because it is associated with a primary reinforcer
Generalized reinforcer
secondary reinforcer associated with a number of different primary reinforcers
Premack principle
a more probable behavior can be used as a reinforcer for a less probable one
Negative reinforcement
removal of an aversive consequence that follows a voluntary behavior thereby increasing the probability the behavior will be repeated; two types are escape and avoidance
Punishment
an aversive consequence that follows a voluntary behavior thereby decreasing the probability the behavior will be repeated
Omission training
removal of a rewarding consequence that follows a voluntary behavior thereby decreasing the probability the behavior will be repeated
Shaping
positively reinforcing close and closer approximations of a desired behavior to teach a new behavior
Reinforcement schedule
states how and when reinforcers will be given to the learner
Continuous reinforcement
schedule that provides reinforcement following the particular behavior every time it is emitted; best for acquisition of new behavior
Partial reinforcement/ Intermittent schedule
occasional reinforcement of a particular behavior; produces responding that is more resistant to extinction
Fixed ratio
reinforcement of a particular behavior after a specific number of responses
Fixed interval
reinforcement of the first particular response made after a specific length of time
Variable ratio
reinforcement of a particular behavior after a number of responses that changes at random around an average number
variable interval
reinforcement of the first particular response made after a length of time that changes at random around an average time period
Behavior modification
a field that applies the behavioral approach scientifically to solve problems
Token economy
operant training system that uses secondary reinforcers to increase appropriate behavior; learners can exchange secondary reinfrocers
Biological Preparedness
predisposition to easily learn behaviors related to survival of the species
Instinctive drift
a conditioned response that moves toward the natural behavior of the organism
Contiguity
theory that classical conditioning is based on the association in time of the CS prior to the UCS
Contingency
theory says that the key to classical conditioning is how well the CS predicts the appearance of the UCS
Latent learning
learning in the absence of rewards
insight
the sudden appearance of the answer or solution to a problem
Observational learning
learning that occurs by watching the behavior of a model