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22 Cards in this Set

  • Front
  • Back

Vector

Quantity that involves magnitude and direction


Addition: Side A + Side B = Side (A + B)


Scalar multiplication: kA


Subtraction: A - B = A + (-B)


Magnitude of a vector: Pythagorean theorem

Displacement

Change in position


∆x

Speed

Avg speed = total distance/time

Velocity

Avg velocity = displacement/time


∆x/∆t

Acceleration

Avg acceleration = change in velocity/time


a = ∆v/∆t

Big 5 kinematic equations

1. ∆x = .5(v0 + v)t


2. v = v0 + at


3. x = x0 + v0t + .5at^2


4. x = x0 + vt - .5at^2


5. v^2 = v0^2 + 2a(x - x0)

Newtons first law

An object will continue in its state of motion unless compelled to change by a force impressed upon it.


Law of inertia: objects naturally resist changes in their velocities


Measure of inertia = mass

Newton's second law

Acceleration of an object will be directly proprotional to the strength of the net force and inversely proportional to the object's mass.


Fnet = ma = newtons


Forces are vectors

Newton's third law

To every action, there is an equal, but opposite, reaction


F1 on 2= F2 on 1

Weight

F = mg

Work

Application of force over a distance and the resulting change in energy of the system that the force acted on gives rise to the concept of work


Fd


d


W = Fdd = distance

Kinetic energy

The energy an object possesses by virtue of its motion


K = .5mv^2

Work-energy theorem

A system gains or loses kinetic energy by transferring it through work between the environment and the system


Wtot = ∆K

Potential energy

The energy an object or system has by virtue of its position or configuration


∆Ug = -W(by gravity)


∆Ug = mgh

Conservation of mechanical energy

The sum of an object's kinetic and potential energy


E = K + U


Ki + Ui = Kf + Uf

Power

The rate at which work gets done


P = work/time = W/t

Momentum

p = mv

Impulse

J = F∆t = ∆p


pf = pi + J

Conservation of linear momentum

Two interacting objects experience equal but opposite momentum changes


total pi = total pf

Types of collisions

Elastic - the objects bounce perfectly off each other in opposite directions. Both KE and momentum are conserved.


Inelastic - the objects travel in the same direction after the collision. KE is lost and momentum is conserved.


Perfectly inelastic - the objects stick together and travel in the same direction. Greatest KE is lost and momentum is conserved.

Centripetal acceleration

ac = v^2/r


Fc = mac = mv^2/r

Newton's law of gravitation (gravitational force)

Fg = Gm1m2/r^2