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81 Cards in this Set

  • Front
  • Back

Gross Motor Skills

- Little Precision


- Whole-Body Movements


- Multiple Limb Segment


- Fundamental Motor Skill

Fine Motor Skills


- Small Muscles


- Precise


- Perceptual Motor Skill

Fundamental Motor Skills

Learned early in development and foundational to other motor skills.

Open Skills

- Changing and unpredictable environment


- Externally paced - environmentally determined

Closed Skills

- Stable and predictable environment

Discrete Skills

- Clear beginning and end


- Can be complex


- Can involve whole body


Serial Skills

- Series of discrete movements


- Done in an order to produce a movement

Continuous Skills

- Repetitive skill with some beginning and end

Performance Measure

- The measurement variable used to determine an outcome for a task


- Needs to be both valid and reliable measure

Validity

- Does it measure what it says it will measure?


- Refers to the degree to which a study accurately reflects or assesses the specific concept that the researcher is attempting to measure

Reliability

- Does it measure accurately over several iterations?


- Concerned with the accuracy of the actual measuring instrument or procedure

Response Outcome

- Evaluates the result of a specific skilled action (Quantitative)


- Reveals what happened, not how it happened

Reaction Time

- The time from a stimulus to an onset response (Cognitive)


- Generally used to measure the information processing time involved in a task

Information Processing

- Take information in and interpret it, store it, and manipulate it


- Essential job of the brain

Talent

- Genetic abilities that contribute to specific motor performances


- In some usage includes all abilities and component motor skills that contribute to success at a particular sport or activity

Talent Identification

- The ability to predict future performance based on current abilities


Performance

- Observable and measurable outcome of executing a motor skill

Learning

- Relatively permanent change in one's capability to perform a skill as a result of practice or experience

Performance Plateau

- A level period where skill learning or performance is flat (no improvement)

Ceiling Effect

- Quickly maximizing performance score leaving little room to improve

Floor Effect

- Task is so difficult that improvement is difficult to achieve, resulting in plateau


Positive Transfer

- Facilitates the learning of the secondary motor skill

Negative Transfer

- Impedes the learning of the secondary motor skill

Fitts and Posner Model (Stages)

- Cognitive


- Associative


- Autonomic

Multiple Resource Theory

- Human beings have a variety of processing resources


- Brain has different processing areas


Psychological Refractory Period

- Two tasks have to happen, one is delayed, while the other is carried out.

Motor Memory

- Capacity to retain motor skills that we have learned over long periods of non-use

Strategies for Learning

- Repetition


- Imparting Meaningfulness and Understanding


- Learner Self-Control Over Movement Selection


- Fostering Mastery and Intention to Remember

Repetition

- Rehearsal of the movement over and over again


Meaningful Movements

- Understanding why the skill must be performed a certain way

Learner Self-Control

- The learner chooses when to receive feedback or demonstrations; also selects what to focus on

Focus on Mastery

- When effort is directed toward learning the skill, versus mindlessly performing it, learning is more quickly and deeply achieved.

Attention

- Mental process of concentrating on specific things.

Focus of Attention

- Quality of our concentration on a stimuli or ongoing situation

Attention Switch

- Moving focus from one stimulus to another

Four Types of Attention

- Narrow Internal


- Narrow External


- Broad External


- Broad Internal

Broad External

- Court sense


- Environmental Awareness

Broad Internal

- Analysis and Planning


- "Big Picture" goals and strategies


- Physiological body scanning

Narrow Internal

- Decision Making


- Systematic problem solving


- Mental imagery


- Physiological processes

Narrow External

- Movement goal/Outcome


- Environmental Obstacle

Sensory Set Focus

- Focusing on stimuli and reacting as fast as possible

Stress

- The physiological and psychological changes that occur in response to changing conditions

Inverted U Principle

- If arousal is too high or too low, performance suffers

Intention

- A psychological process that provides a goal or a plan of action that includes the what, why, and how of a movement

Effort

- The level of mental and physical engagement in a task

Practice

- Dedicated effort toward improving upon a skill or task

Training

- Improving physiological functioning and physical proficiency abilities

Features of Practice

1) Specific intention to improve and master the skill


2) Strong motivation and effort


3) Individual based practice and learner input into practice


4) Effective communication and information


5) Overlearning with variation

Systems Theory

- Movement emerges from an interaction of individual, task, and environmental factors

Discovery Learning

- Learner uses constraints to establish optimal movement strategies


- Independent of other people

Amount of Time Required for Mastery

- 10 years of practice/ 10,000 hours

Mastery Goal

- Improve and learn the skill

Performance Goal

- Be better than others or normal standards

Motivation v. Effort

- Additional effort and motivation to learn the skill increases skill learning

Good Instructions

- Convey goals appropriate to situation


- Lead learners to learn based on individual


- Must be within cognitive/physical grasp of learner


- Encourage exploration and discovery of movement solutions


- Influence the learner's attention

Feedback

- Information passed from instructor to learner regarding performance

Augmented Feedback

- Technical term for what we define as feedback


- Ex: Qualitative/quantitative, detailed/vague, verbal/physical, video/guidance, modeling/graphic.

Biofeedback

- Using electronic devices to amplify biological processes to make them noticeable to the learner


- Ex: HR monitor, EEG, O2 uptake


Postural Control

- The maintenance of body alignment and spatial orientation in order to put the body in a position to enable effective movement

Muscle tone

- The force with which the muscle resists lengthening (stiffness); maintain base level of postural control


- Regulate storage and release of elastic NRG


- Regulate force dampening

Postural Tone

- Stiffness of relevant muscles to resist sway or stiffen body segments and joints; present within spinal column at all times

Factors of Muscle Tone

- Viscoelasticity – passive tone


- Level of neural activation – active tone


Stability

- Position that is resistant to disturbance or returns to normal after disruption

Whole Body Stability

- Balance

Dynamic Stability

- Maintain the body in equilibrium during movement

Segmental Stability

- Anchoring and stabilizing of body parts to provide a firm foundation for other moving parts


- Neutralizers, stabilizers, and fixator muscles


Predictive Postural Control

- Prepares the body in advance of an anticipated disturbance

Compensatory Postural Control

- Adjustments occurring in response to a disturbance


Levels of Postural Control

1) Reflexive


2) Autonomic


3) Voluntary

Reflexive Postural Control

- Function of somatosensory, vestibular, and visual systems


- Ex: Eyes closed balance test

Autonomic Postural Control

- Combination of innate and learned behaviors that provide subconscious postural corrections that are fast and task-related


- Ex: Spinning in circles

Voluntary Postural Control

- Postural adjustments made with conscious awareness


- Ex: Walking on ice


Working Memory

- Temporary storage- 30 seconds- capacity of 5-9 digits/words


- Ex: Remember the number I write on the board

Optimal Amount of Characters

- Unsure

Perceptual Motor Skill

Requires a long time of interpreting environmental cues and decision making.

Response Production

- Evaluates how the performance was produced (Qualitative)

Characteristics of Performance

- Learning


- Persistent improvement


- Better consistency


- Stability of performance


- Adaptability

Transfer of Learning

- Previous learning and experience influencing the learning of subsequent motor skills.

How is Attention Improved?

Practice:


- In chaotic, emotional, fast-paced environment


- Alert, attentive, task focused throughout


- Sensory Set Focused


- Planning Ahead


Constraint-Led Theory

- Important to have perceptual information that is available in game settings


- Game speed


- Game environment


Joint Stability

- Process that maintains structural integrity of the joint while permitting motion