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23 Cards in this Set
- Front
- Back
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Abomination
Any model or unit, both friendly and enemy, within 3" of a model with this trait must pass a command check or flee |
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Advance Deployment
Deploys 6" further than its normal deployment zone after both sides have finished their normal deployment. |
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Arc Node
Allows the a Warcaster to cast his spells through a warjack. 'Jack must be in its Warcaster's control area The Warcaster is still considered the attacker, but the channeler is the considered the spells point of origin. |
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Combined Melee Attack
Able to team-up with another model(s) in its unit to add a better chance to hit/damage. For each attacking model you get a +1 to the attack/damage rolls. |
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Combined Ranged Attack
Able to team-up with another model(s) in its unit to add a better chance to hit/damage. For each model within range and with line of sight to the target, the unit gains +1 RAT and +1 POW to the attack, including the first model |
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Commander
Allows a nearby model to use the CMD score of the Commander in place of its own. All warcasters and warlocks are Commanders by default. |
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Construct
non-living model, never flees, and it passes all command checks automatically. All warjack models have Construct. Warbeasts with the Construct ability do not make Threshold checks. |
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Eyeless Sight
Ignore forests, cloud effects and Stealth when checking LoS and Concealment and Stealth when making attacks. |
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Fearless
Models and units with this ability never flee |
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Gunfighter
May use ranged weapon while in melee |
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Immunity: Cold
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Immunity: Corrosion
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Immunity: Electricity
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Immunity: Fire
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Incorporeal
Ignores rough terrain Immune to continuous effects. Cannot be slammed, pushed or thrown. Can move through obstructions/other models if it has enough movement to move completely past them Only suffers damage and effects from magical weapons, magic attacks, animi, spells, and feats |
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'Jack Marshall
Allows a model to control warjack(s). Marshaling range = CMD Once per turn: Boost an attack or damage roll or Buy an additional attack or Run or charge |
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Officer
Officers are like ordinary unit leaders that aren't replaced when they die. |
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Pathfinder
Ignores rough terrain |
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Standard Bearer
While in formation, allows models in its unit to reroll one failed command check. |
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Stealth
Causes any attacks targeting the affected model from more than 5" away to miss automatically. |
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Terror
When a model with Terror and an enemy model enter one another's melee range, the other model must pass a command check or flee (unless it has Fearless, Stone Heart, Construct, Undead, or some other ability which makes it immune to fleeing). |
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Tough
1 in 3 chance to survive a killing blow and suffer knockdown instead ALL Trollkin models are tough |
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Undead
Considered to be a non-living model and never flees |