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23 Cards in this Set

  • Front
  • Back
Abomination

Any model or unit, both friendly and enemy, within 3" of a model with this trait must pass a command check or flee
Advance Deployment

Deploys 6" further than its normal deployment zone after both sides have finished their normal deployment.
Arc Node

Allows the a Warcaster to cast his spells through a warjack.

'Jack must be in its Warcaster's control area

The Warcaster is still considered the attacker, but the channeler is the considered the spells point of origin.
Combined Melee Attack

Able to team-up with another model(s) in its unit to add a better chance to hit/damage.

For each attacking model you get a +1 to the attack/damage rolls.
Combined Ranged Attack

Able to team-up with another model(s) in its unit to add a better chance to hit/damage.

For each model within range and with line of sight to the target, the unit gains +1 RAT and +1 POW to the attack, including the first model
Commander

Allows a nearby model to use the CMD score of the Commander in place of its own.

All warcasters and warlocks are Commanders by default.
Construct

non-living model, never flees, and it passes all command checks automatically.

All warjack models have Construct.

Warbeasts with the Construct ability do not make Threshold checks.
Eyeless Sight

Ignore forests, cloud effects and Stealth when checking LoS and Concealment and Stealth when making attacks.
Fearless

Models and units with this ability never flee
Gunfighter

May use ranged weapon while in melee
Immunity: Cold
Immunity: Corrosion
Immunity: Electricity
Immunity: Fire
Incorporeal

Ignores rough terrain
Immune to continuous effects.
Cannot be slammed, pushed or thrown.

Can move through obstructions/other models if it has enough movement to move completely past them

Only suffers damage and effects from magical weapons, magic attacks, animi, spells, and feats
'Jack Marshall

Allows a model to control warjack(s).
Marshaling range = CMD

Once per turn:
Boost an attack or damage roll or
Buy an additional attack or
Run or charge
Officer

Officers are like ordinary unit leaders that aren't replaced when they die.
Pathfinder

Ignores rough terrain
Standard Bearer

While in formation, allows models in its unit to reroll one failed command check.
Stealth

Causes any attacks targeting the affected model from more than 5" away to miss automatically.
Terror

When a model with Terror and an enemy model enter one another's melee range, the other model must pass a command check or flee

(unless it has Fearless, Stone Heart, Construct, Undead, or some other ability which makes it immune to fleeing).
Tough

1 in 3 chance to survive a killing blow and suffer knockdown instead

ALL Trollkin models are tough
Undead

Considered to be a non-living model and never flees