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11 Cards in this Set
- Front
- Back
Assets
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A discreet piece of sound data that is referenced by the game software and made to execute at the proper time and with the proper dynamics
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Interactive media
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Media such as computer games that allow a user to be a participant in the viewing experience
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V.O.I.P.
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Voice Over Internet Protocol: Technology that allows interactive video game users who have a headset and a microphone to speak with each other, and play in a team environment against others using the same technoloy
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De-bugging
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The stage of video game development during which the testing team check for errors and and problems
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System resources
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Computing power and asset management available to a video game
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Shared system resources
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The need for all parts of a idea game to use simultaneously the same finite set of system resources
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Codec
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A device that encodes a signal at one end of a transmission and decodes it at the other end
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Platform
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What type of computer system a game is played on
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Stochastic process
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Sound track development that is not deterministic
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User playback
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Though users use speakers with poor playback capabilities, many games offer sound output settings
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Linear vs. non-linear sound design
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Linear: based on a fixed picture, sound track will play back exactly the same way every time, short run times
Non-linear: Picture is not fixed, sound track will never play back in exactly the same way, long run times |