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11 Cards in this Set

  • Front
  • Back
Assets
A discreet piece of sound data that is referenced by the game software and made to execute at the proper time and with the proper dynamics
Interactive media
Media such as computer games that allow a user to be a participant in the viewing experience
V.O.I.P.
Voice Over Internet Protocol: Technology that allows interactive video game users who have a headset and a microphone to speak with each other, and play in a team environment against others using the same technoloy
De-bugging
The stage of video game development during which the testing team check for errors and and problems
System resources
Computing power and asset management available to a video game
Shared system resources
The need for all parts of a idea game to use simultaneously the same finite set of system resources
Codec
A device that encodes a signal at one end of a transmission and decodes it at the other end
Platform
What type of computer system a game is played on
Stochastic process
Sound track development that is not deterministic
User playback
Though users use speakers with poor playback capabilities, many games offer sound output settings
Linear vs. non-linear sound design
Linear: based on a fixed picture, sound track will play back exactly the same way every time, short run times
Non-linear: Picture is not fixed, sound track will never play back in exactly the same way, long run times