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7 Cards in this Set

  • Front
  • Back
Reinforcer
A stimulus change that increases the future frequency of the behavior that precedes it.
Unconditioned reinforcer
Stimulus change that increases the frequency of behavior that precedes irrespective of the organisms learning history.
Unconditioned negative reinforcer
Stimulus change that functions as a negative reinforcer as a result of phylogeny, no prior learning. Ex. Loud noise, temperature change, hard pressure
Punisher
Stimulus change that decreases the future frequency of the behavior that precedes it.
Unconditioned punisher
A stimulus change that decresaes the future frequency of behavior that precedes it that is not paired with any other punishers, ex. pain, bad taste
Positive punishment
A behavior is followed immediately by the presentation of a stimulus that decreases the future frequency of behavior
Positive reinforcement
When a behavior is followed immediately by the presence of a stimulus that increases the future frequency of the behavior