Influence 2:
The second, and possibly stronger inspiration I have chosen is the 'Silent Hill' Playstation game series, specifically the first and second games. I plan to study their style in mise-en-scene, sound, and camerawork in the cutscenes. The mise-en-scene often contains a lot of symbolism in it, with small details such as pictures on walls and items on desks often holding significance to the plot or characters. There is particular emphasis placed on symbolism in nightmares and the fears and subconscious feelings of the characters. One example is the iconic monster 'Pyramid Head', which is a monster that features a lot …show more content…
I am going to utilise the theme that runs through both my inspirational materials, which is the idea of the past and buried horrors in the mind of an individual surfacing to haunt them. My intention is not so much to shock the audience with these things, but to create a feeling of unease and mystery. As mentioned earlier, to portray the main character's feelings of fear and isolation, I am going to look into the use of restricted lighting, such as torchlight or single areas of light in darkened places to show how the character feels as if they are lost in shadows and all alone. Another lighting device I will use is the colour of the light. I am especially interested in blue-tinted light, as it can either make a scene seem dark and shadowy or bleached out depending on the shade of blue, and also lends a dreamlike feel to the scene, which furthers the idea I am planning to use, where the whole story could be either a real haunting or a delusion. For camerawork, the two predominant shots will be close-ups to show emotion, and long shots to make the characters seem small and alone. The strong and complex symbolism used in 'Silent Hill' will be difficult to reproduce in a short film, so I will instead use mise-en-scene to signify whether or not something is a dream, and also refer to important plot devices, such as a photograph of the main character and their dead friend appearing a lot. With sound, I am going to experiment with strange noises, particularly scraping, tapping and whispering as well as other quiet noises to create an atmosphere of tension, as if there is something else there that cannot be seen. This will be used instead of real music. Overall, through these features, I hope to create tension, mystery and unease, as well as portray the fragile mindset of the main character, and their growing distress as events