Scott Pilgrim Vs The World

Superior Essays
The movie, “Scott Pilgrim VS The World” is the Canadian comic originated movie released in 2010. This movie featured and influenced by the retro pop culture, especially the gaming culture. This comedy, battle and romance movie was constructed with realistic mies-en-scene and game influenced audiovisual expression which are completely off direction to each other. To manage these two elements simultaneously, the movie was carefully constructed. Since many of the younger generation consume the game when grew up, the context of this movie is common imaginary that many younger generation had. How it should like if the world of the game was real. It is fun to imagine, but when trying to really recreate the world of game is giving conflict between …show more content…
In the movie, many typographic comic effects and game system message like effects which are odd for the normal cinematic expression. This visually odd expression on the screen and retro game influenced sounds are helping each other to consent to be on the screen and sound track. What interesting about this movie is to recreate the fidelity of the comic and the game world, the sound deceive the viewer. The term fidelity and realism are treated differently in this movie. Since people introduced digital game for around over 30years, people listening to the game music and sound effects which cause to develop the perception of the “game sound”. This genre of the sounds are fairly new to the people but they exist long enough to form realism of the game sounds. According to the Westerkamp, “Even if the tunes are not directly known to us, they often resemble a mood and an atmosphere that is familiar.” (Westerkamn,1990, 230) For the individuals, 30years are long term which creates gap of the sound perception, but many media producer influenced from old media which old game influenced sound able to set the atmosphere of retro popular …show more content…
This relaxed contents are constructed with well thought and carefully mapped sound representation along to the game influenced visual representation. Gradual build up of the game world fidelity inside the realistic mies-en-scene give a smooth transition between gaming experience fidelity and simultaneous expression of realism and fidelity of the world of game. To achieve this transition, visual representation and auditory representation’s relationship and consumer listening mode are important factors. The sound track of the clip is well constructed that is required to recognize the precise listening modification. By substitute the foley of the clip reveal the importance of the listening modification to provide appropriate atmosphere in the audiovisual medium. The acoustic medium contents are underrated because of the lack of power in terms of context determiner compare to the visual medium but, auditory context in the audiovisual medium, the sound reveal its power in both good and bad direction. In the other hands, the result of foley substitution suggest that the auditory dominant medium have less bounded to the consumer’s expectation because sound is weaker than visual in terms of context determining power. People tend to underrate the auditory medium because the sound has weaker power but weak or powerful in this perspective, it does not

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