2 Minutes- Comparison of Pegs and Holes to Candyland. A slide with display a picture of both board games for the students to use in their comparison. This will conclude with the definition of a race game and how the two games fall into this category.
Key Point: How are these two objects similar? What do both games need in order to be played? -Players, these are not activities that can be played by a single person.
1 Minute- Brief description of the object and the rules of Pegs and Holes. A slide with the pictures of the board will be included in this section so that the class can see what is being discussed.
Key Point: The object is made from limestone, a low-quality material, which meant that the game was played by non-elites …show more content…
Sometimes it is easy to forget that they had many of the same needs as we do today. Board games are a familiar recreational activity for many people today as they were for people in the Near East during the Bronze Age. Showing the class that past peoples engaged in similar activities to what we engage in today will allow the class to see a more human side of the past.
Key Idea:
The key idea of the lesson is that board games are a form of social interaction and therefore are deeply imbedded in culture. The fact that board games were played at all levels of society and in multiple cultures demonstrates that the function of board games appealed to a universal audience in the Near East during the Bronze Age.
Goals and Outcomes: One of the goals of this lesson is that the class will have a broader understanding of the fact that ancient peoples felt the need to form connections within their communities and with members of other cultures. In order to do this, they employed recreational activities such as board games. A second goal would be that the class more easily see connections between modern and ancient societies. Just as people today bond over board games, those in the Bronze Age Near East enjoyed similar …show more content…
Secondly, students will understand that board games were inherently social, and needed multiple people to be played.
Teaching Strategies: Modern board games that are familiar to the class will be used in order to help them form connections to ancient board games. As a way of engaging the class, a photo of a familiar board game, such as Candyland, will be displayed alongside the photo of Pegs and Holes. The class will have to use their knowledge of modern board games in order to determine how the two are similar and what would be needed to play Pegs and Holes. A slideshow will be used to supplement the lesson so that the class will have visual information to accompany what is being discussed. These will include a comparison slide of Pegs and Holes and Candyland, a photo of the pegs and holes board, and a map of where Pegs and Holes boards have been found throughout the Near East.
Assessment