Bordwell and Thompson (2008) explain that in order for the movement to be smooth and realistic, the number of frames per second (fps) must be the same as that of the rate of projection. Fury Road is shot under 24 fps and when played on the standard 24 fps projector, the result shows action sequences are chaotic and fast-paced, with choppiness and jumpy movements (Tapley, 2016). In the ‘Furiosa’ scene, Max sprints to get to the gun on the war rig with a rushed, wild motion that is amplified with the lack of a few frames to increase his speed and adrenaline-driven movement. Throughout this entire scene Max is chained to Nux with a blood transfusion and wears a metal mask, obscuring the bottom half of his face. This reinforces the idea he is a caged animal who is angry that Nux was using his blood. To communicate in grunts seems animalistic and primitive, as if he is withdrawn from
Bordwell and Thompson (2008) explain that in order for the movement to be smooth and realistic, the number of frames per second (fps) must be the same as that of the rate of projection. Fury Road is shot under 24 fps and when played on the standard 24 fps projector, the result shows action sequences are chaotic and fast-paced, with choppiness and jumpy movements (Tapley, 2016). In the ‘Furiosa’ scene, Max sprints to get to the gun on the war rig with a rushed, wild motion that is amplified with the lack of a few frames to increase his speed and adrenaline-driven movement. Throughout this entire scene Max is chained to Nux with a blood transfusion and wears a metal mask, obscuring the bottom half of his face. This reinforces the idea he is a caged animal who is angry that Nux was using his blood. To communicate in grunts seems animalistic and primitive, as if he is withdrawn from