The factions of New Vegas are divided into four groups. The first group is the major factions of New Vegas, which are the New California Republic (NCR), Caesar’s Legion, Robert House, and Yes man (which is the only independent option the player can take). The player will interact with these main factions for the majority of the game. There will be options to side with one of them or to go the independent route. The minor factions include the Boomers, The Brotherhood of Steal, The Followers of the Apocalypse, Great Khans, and the Enclave Remnants. These particular factions are designed to be recruited as allies for the player for the final battle of the Hoover Dam. The Strip factions are similar to the minor factions in regard to they can be recruited or eliminated. The Chairmen, Omertas, and White glove Society run casinos on the strip. The last category for this list are the other factions which are broke down into sub category’s that play a rather small role in the overall game play but can shape or break the players experience. The Merchant companies include: the Crimson Caravan, Van Graffs, Gun Runners, and the Happy trails Caravan Company. These Merchants can be found in one of the towns that have their own faction too. The town factions are Good spring, free side, Novac, Jacobs-town, and Primm. The last ones are the bullet stoppers as I like to call them, and they would be the Raider Gangs which are sub-category even more consisting of the Fiends, Jackals, Vipers, Scorpions, and three neutral gangs one found in free side called the Kings the second called the Westside Militia, and the powder gangers in one of the Vaults. These gangs can be annoying in the beginning of the game when the player is under developed but a lot of fun once you gain accuse to big
The factions of New Vegas are divided into four groups. The first group is the major factions of New Vegas, which are the New California Republic (NCR), Caesar’s Legion, Robert House, and Yes man (which is the only independent option the player can take). The player will interact with these main factions for the majority of the game. There will be options to side with one of them or to go the independent route. The minor factions include the Boomers, The Brotherhood of Steal, The Followers of the Apocalypse, Great Khans, and the Enclave Remnants. These particular factions are designed to be recruited as allies for the player for the final battle of the Hoover Dam. The Strip factions are similar to the minor factions in regard to they can be recruited or eliminated. The Chairmen, Omertas, and White glove Society run casinos on the strip. The last category for this list are the other factions which are broke down into sub category’s that play a rather small role in the overall game play but can shape or break the players experience. The Merchant companies include: the Crimson Caravan, Van Graffs, Gun Runners, and the Happy trails Caravan Company. These Merchants can be found in one of the towns that have their own faction too. The town factions are Good spring, free side, Novac, Jacobs-town, and Primm. The last ones are the bullet stoppers as I like to call them, and they would be the Raider Gangs which are sub-category even more consisting of the Fiends, Jackals, Vipers, Scorpions, and three neutral gangs one found in free side called the Kings the second called the Westside Militia, and the powder gangers in one of the Vaults. These gangs can be annoying in the beginning of the game when the player is under developed but a lot of fun once you gain accuse to big