After evaluating the decision made by the Dutch Supreme Court in regards to a gamer virtually stealing, Weiss expounds that “Video games are not work or investments for which people should be compensated; they are escapism” (Weiss, 727). Building off on the idea that video games are for escapism, Weiss uses words such as: “disappointing,” “hell,” “rat race,” “imploded,” “worst,” “foolish,” “jerk,” “thievery,” “scams,” “destroy,” so forth throughout his text. In doing so, Weiss conveys an indignant tone against gamers of certain, online games that appear spiteful and despicable for partaking in virtual activities such as scamming, stealing, and destroying — activities that would normally be condemned for in the real world. While these activities would seemingly warrant for some form of punishment, Weiss details that gamers should not be punished for such activities when the particular game that these gamers play on permits this rogue-like behavior in its virtual world; for example, during a brief description of his past played, online game, EVE Online, Weiss mentions, “It is also the only game that actively allows thievery in the context of the game world. In fact, player satisfaction in EVE is based on taking chances and risking everything you’ve spent time building up.…