A common problem with museums today is that they place heavy emphasis on reading as a method of delivering information. While effective for many, there are specific groups of people that are either not capable of reading, struggle to read dense blocks of text, or do not have the attention span to read. The museum experience should be able to cater to as many groups as possible, and without reading the descriptive plaques, the experience is stripped to visuals with little information to back it up.
While some museums provide auditory experiences, they are often disjointed from the rest of the exhibit and do not provide a unified experience for the visitor. They tend to be in one specific location of the exhibit, usually …show more content…
By taking advantage of an interactive narration application, a larger net of visitors will be able to learn about a specific exhibit without the need of hiring additional staff.
2. Motivation
The Canadian History Museum can see an impact in increased attendance, reputation, and general satisfaction by including a unified auditory experience to its visitors.
Attendance would go up due to the fact that more people would be able to participate in exhibits.
Not just for those that need an auditory experience, but to those who wish to have an alternative experience outside of the traditional けヴW;S ;ミS ノララニげ one. Additional accessibility would also increase the museums reputation. A museum that avoids limiting the accessibility range of its visitors can be seen as respectful and reputable to people. With an increased span also comes happier customers. People will generally be happier that they are included in learning during their visit and have different options …show more content…
This app would be for the user to interact with while walking through the exhibit. The software would include spoken audio clips of each descriptive plaque, simplified to be more clear to a younger audience when necessary. This application would help to make the museum more interactive by bridging together audio and visuals in a consistent path throughout the entire exhibit. Those with trouble reading would be able to be more involved in the learning, in a bigger way than just the occasional video clip. The app would be able to track the usersげ location without GPS by starting at the beginning and showing a clear progression through pictures. For example, from the start of the exhibit, the user can tap on which item they would first like to learn about. Through planning and mapping the exhibits layout, a customized path from each artifact can be made. If you can see items
A, B, C at your particular spot, those items will show on the application and you can progress through that. If from C you see D, G, and H, those artifacts will show on the screen. This allows for an intuitive and reading-free interface for children to follow as they learn about Napoleonげs