Call Of Duty 2 Cognitive Analysis

Decent Essays
Cognitive scientist from University of Rochester had the same idea. But instead They took 50 people for two groups and made oe group play sims 2 while another played Call of Duty 2.
After making they made them play the games they were assigned for 50 hours. Their conclusion was that people who play first person shooter as in this experiment Call of Duty 2 increased their reaction speed by 25 percent unlike the people who played Sims 2 a puzzle game.

Related Documents

  • Improved Essays

    How does playing video games affect your heart rate? If someone were to play a video game, then their heart rate would be higher than before they played the game. The independent variable was playing the video game, and the dependent variable was their heart rate after playing. Some control variables were the location, temperature, and game. The control group was the heart rate before playing the game, while the experimental group was the game.…

    • 510 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    Kot1 Task 1

    • 914 Words
    • 4 Pages

    Frontiers in Psychology 6: 113. Kühn S, Gleich T, Lorenz C, Lindenberger U. Gallinat J. 2014. Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game. Molecular Psychiatry 19: 265-271. Valerie S, Matthew V, Fengfeng K. 2015. The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.…

    • 914 Words
    • 4 Pages
    Great Essays
  • Improved Essays

    Most fighting games are rated T for teen, but children usually will play teen rated game which is fine. Some even play M rated game which are also fine, but they must be ready. Take one of the most popular game series: Call of Duty. For one game in the series: Call of Duty Black Ops. According to Parenting the game description, “Set during the Cold War in the late 1960s, Call of Duty: Black Ops has players engaging in extraordinarily realistic military operations in countries including Vietnam, the U.S.S.R. and Hong Kong.…

    • 603 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Pt1320 Unit 2 Project 2

    • 776 Words
    • 4 Pages

    Date: October 18, 2015 To: W. Peters From: N. Duncan Subject: Game Controller Adaptations Deliverable #2 Project 2 Problem Statement Veterans and many other people with disabilities use video games as a form of therapy and sometimes for recreation.…

    • 776 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Dumbest Generation Dbq

    • 748 Words
    • 3 Pages

    The well-known science magazine, Discover, even stated that recent studies show the most popular video games challenge “mental dexterity” (Source 6). This implies that the video games the older generations blame for encouraging laziness in younger generations actually sharpens minds, strengthens creativity, and quickens…

    • 748 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In a 2007 article for Educational Leadership, “The Essential Cognitive backpack” Mel Levine argues that high school graduates are missing the necessary “gear that ought to find its way into every graduates cognitive backpack”(17). In his article, Levine explains in four main sections what he calls “The four I’s [of his essential cognitive backpack…] Interpretation, Instrumentation, Interaction, and Inner Direction.”(17). In Levine’s first section of the article “Interpretation”, Levine begins his argument with an anecdote about a student who is struggling in college because in high school she depended on her good memorization skills rather than understanding concepts as a whole.…

    • 787 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Essay On Potential Cueing

    • 610 Words
    • 3 Pages

    Spatial Cueing Basic Questions 1. Does visual attention always follow a person’s eye movements? Explain. No, it does not always follow a person’s eye movements because some people are trained to use their peripheral vision rather than their spatial.…

    • 610 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Science Fair Hypothesis

    • 1026 Words
    • 5 Pages

    This will test the test subject’s memory with gaming and without gaming. Hypothesis: I determined from my research that video games have a positive effect on the human memory unless it were to be played at an obsessive level. Therefore, if a human played a moderate and fair amount of video games than their memory will improve temporarily and permanently in a positive way.…

    • 1026 Words
    • 5 Pages
    Decent Essays
  • Improved Essays

    Call Of Violence Analysis

    • 1164 Words
    • 5 Pages

    The active participation involved in video games is the reason why the results of game play tend to include aggressive feelings. The active participation causes people to pick up and learn behaviors better, and also is why video games might have a greater effect on people than violence portrayed on TV (Keim). Lastly, the Military uses first-person shooting games to help make the idea of war less repulsive. The extended exposure…

    • 1164 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    “In the 2009 study, expert action gamers played first-person shooting games like ‘Unreal Tournament 2004’ and ‘Call of Duty’ while non-experienced action gamers played ‘The Sims 2.’ Those playing the shoot-‘em-up games saw a boost in their ‘contrast sensitivity function,’ or the ability to discern subtle changes in the brightness of an image. Considered one of first of the visual aptitudes to diminish over time, the ability to pick out bright patches is key to tasks like driving at night.” (Guarini, 22) By constantly being alert and looking for the enemy, people who play first person shooter see a boost in their contrast sensitivity function. Their reflexes greatly increase as they are constantly alert and looking for motion.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Superior Essays

    McClellan’s article (2005) reports that according to Johnson’s study, computer games are essentially brain exercises that holistically improves psychological fitness. This is because computer games require continuous focus, strategic decision-making, and creative thinking. Another form of display interface is video games which have also been found to improve these aspects. This is important as children often find gaming fun and must, therefore, be utilised productively to aid the development of mental acumen. An example of this would be Assassin’s Creed, a role-playing game about alternate versions of history.…

    • 1110 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    The Most Dangerous Game: What is the mental state of General Zaroff? General Zaroff is the main antagonist of the story The Most Dangerous Game. He's got it all but he still wants more.…

    • 756 Words
    • 4 Pages
    Superior Essays
  • Superior Essays

    Violent Media's Negative Effects On Children

    • 3027 Words
    • 13 Pages
    • 13 Works Cited

    The rise and proliferation of media in modern society presents a problem to troubled parents: does violent media affect the growth of children? This question has been examined by numerous researchers and psychologists, either lauding or accusing the media, especially violent media, for the effect that it has on people. Some, like Gerard Jones, author of numerous comic books, say that violent media is empowering, that box office smash hits like The Avengers tell the tale of kid-friendly superheroes that defeat the “bad guys” and save the day. Others, such as Dr. David Moore, a professional psychologist, condemn violent media, labeling it as the cause of multiple tragedies, such as the ubiquitous school shootings. Morals are an issue at the…

    • 3027 Words
    • 13 Pages
    • 13 Works Cited
    Superior Essays
  • Improved Essays

    The game distracts people from any fatigue or boredom, allowing them to exercise while they completely immersed in their favorite game. Moreover on the health benefits, video games also strengthen our visual proficiency. According to a University of Rochester study, expert action gamers [who] played first-person shooting games like “Call Of Duty” or “Medal of Honor” achieved a boost in their "contrast sensitivity function," or the ability to discern subtle changes in the brightness of an image- due to the process of locating and aiming at enemies exercised gamers ' eyes [run on sentence]. In other words, gamers actually improve their vision through the rigorous visual activities these games require. The study also showed that players have been shown to have better eyesight than average person.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    An additional fact was retrieved from an article by Issues and Controversies which stated that “additionally, a recent review of research done by the American Psychological Association found that playing video games, even violent ones, may actually have positive effects on children by helping them vent their aggression in a harmless manner.” (“Violent Video Games” Issues and Controversies). Certain action video games have shown to improve reflexes and visual reaction…

    • 1404 Words
    • 6 Pages
    Improved Essays