These stakeholders would have benefited from the Breakaway game to have their addiction fix. However, the negative aspects of the game would have been devastating to the company. In the United States, using nudity on social media was unacceptable behavior. Primary stakeholders such as customer, employees and shareholders could have benefitted from the game. While other primary stakeholders such as community and government regulatory authorities would have seen this game in a negative way due to the gambling, violence and sex.
References
Andreassen, C. S., Billieux, J., Griffiths, M. D., Kuss, D. J., Demetrovics, Z., Mazzoni, E., & Pallesen, S. (2016). The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. Psychology Of Addictive Behaviors, 30(2), 252-262. doi:10.1037/adb0000160
Ferrell, O. C., Fraedrich, J., & Ferrell, L. (2013). Business ethics: Ethical decision making and cases [9th edition]. Mason, OH: Cengage Learning. Retrieved from